Gloreha aims to develop devices which are effective and user-friendly to support motor rehabilitation of the upper limb and neurocognitive recovery.

The company’s exoskeletons support therapies and protocols throughout all stages of the rehabilitation process, promoting the functional recovery of patients and their reintegration into daily life.

Their products include:
Maestro,
Crescendo,
Aida,
Sinfonia,
Aria,
Concerto.

www.gloreha.com

Via Monsuello 246, 25065,
Lumezzane (Brescia) – Italy
info@gloreha.com
+39 030 871932

Company Info

Headquarters

2004

Founded

n/a

Funding

Private

Revenue

Products

Maestro


Maestro is a device for hand mobilization that can aid patients in the early phases of recovery, even those who are bedridden with no residual active movement, as well as support functional actions with real objects during later stages. It is easily transportable and can be placed next to the patient’s bed, in a rehabilitation gym, or in an occupational therapy room for activities of daily living (ADL).

The core of Maestro is its rehabilitation glove, which can facilitate flexion and extension of fingers. The patient can either watch a 3D simulation of the hand in motion on the screen, designed to stimulate neuroplasticity, or concentrate on the objects being interacted with, depending on the stage and setting of the treatment. Additionally, Maestro can report measurable progress and provide daily metrics to keep patients motivated.

Crescendo


Crescendo provides a comprehensive solution that combines finger mobilization therapies and interactive games for the treatment of neurocognitive disorders, motor training of the hand, wrist, and arm, and recovery of complex functional gestures.

Crescendo is a versatile device suitable for a broad range of patients with neurological and orthopedic deficits, offering:

  • Passive mobilization hand therapies: These therapies are beneficial for patients starting treatment, even in the absence of active movements, and those in advanced stages who need to restore functional gestures. The rehabilitation glove generates finger flexion-extension, even in the presence of hypotonia or hypertonia (max MAS=3). The 3D simulation on the screen enhances the patient’s body awareness, helps maintain and rebuild the hand cortical representation, and engages the patient in the treatment process.
  • Interactive games: These games involve the entire upper limb, and they help patients train their active movements and refine their motor control and coordination skills. The software also includes exercises developed in collaboration with a team of neuropsychologists, which focus on recovering selective attention, divided attention, problem-solving, memory, shifting, and visual-spatial exploration skills.
  • Functional Exergames: Crescendo is the only device that follows Soft Robotics principles and provides an original method of functional therapy. The patient can actively move their arm with no gravity; when they reach the target area, the rehabilitation glove supports finger flexion or extension. This allows for the simulation of complex reaching actions that involve the proximal district and distal extremities.

Sinfonia


Sinfonia is a state-of-the-art device for functional hand rehabilitation, featuring a robotic glove that can mobilize fingers, detect patient’s active movements, and facilitate mirror bimanual training. Sinfonia’s robotic glove can operate in various modes, including:

  • Bimanual mirror training: Sinfonia allows hemiplegic patients to actively participate in the exercise by recognizing and replicating movements of their “healthy” hand on the opposite limb through the robotic glove.
  • Passive: The robotic glove generates finger flexion and extension based on customizable parameters. Multisensory stimulation, such as 3D animation, sound effects, music, voice guidance, and object interaction, is utilized to engage patients and extend the cortical areas reached by neuroplasticity mechanisms during mobilization.
  • Active-assisted: Sinfonia proposes exercises that require the patient to initiate a motor task independently. The robotic glove intervenes only when necessary, following the patient’s activity. Performance indicators provide immediate feedback on the patient’s degree of autonomy in flexion and extension.
  • Active: Serious games motivate the patient to maximize their distal active range of motion. Exercises focus on training fist closure, hand opening, single finger flexion-extension, and tridigital pinch. Intuitive graphs show the patient and therapist the recorded trend after each session.
  • Therapist-driven mobilization: Sinfonia allows the therapist to wear a glove with sensors that dynamically guide the movement of the passive mobilization glove on the patient’s hand. The therapist can manage the timing and amplitude of finger flexion and extension movements in real-time, customizing therapy based on the patient’s response and specific motor task proposed. The master-slave logic application amplifies the rehabilitation glove potential, leveraging the relationship of trust and complicity between therapist and patient.

Aria


Aria is a device designed for therapeutic upper limb treatment and neurocognitive training, utilizing sensors to track arm, wrist, and hand movements. It offers a range of cognitive exercises and interactive games that focus on free movements of the upper limb. One advantage of Aria is that the patient can move their limb in space without the influence of gravity. Additionally, Aria has a straightforward set-up process, as there is no need for the patient to wear any additional equipment.